If a level uses most of the time slicing budget but not all, the next level in the list will begin to load and could potentially use the full time slicing budget. In the worst case scenario, you could potentially nearly double the budget in a frame.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-88883 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.24.2 |
Target Fix | 5.0 |
Created | Feb 17, 2020 |
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Resolved | Jun 16, 2021 |
Updated | Jul 30, 2021 |