Generated from CrashReporter
ErrorMessage:
Assertion failed: Shader [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/Materials/MaterialShader.cpp] [Line: 1811]
Comments:
Compile shader for a vulkan apps Basic material node crash, compile for vulkan
No known steps to reproduce
VCRUNTIME140!ebe80000 + bf10 ntdll!fc000000 + a121f ntdll!fc000000 + 6a289 ntdll!fc000000 + 6a043 KERNELBASE!f94a0000 + 3a839 UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1341] UE4Editor-Core!FWindowsErrorOutputDevice::Serialize(wchar_t const *,ELogVerbosity::Type,FName const &) [WindowsErrorOutputDevice.cpp:79] UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:71] UE4Editor-Core!AssertFailedImplV [AssertionMacros.cpp:105] UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:455] UE4Editor-Engine!FMaterialShaderMap::ProcessCompilationResults(TArray<FShaderCommonCompileJob *,TSizedDefaultAllocator<32> > const &,int &,float &,TMap<FVertexFactoryType const *,TArray<FShaderPipelineType const *,TSizedDefaultAllocator<32> >,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<FVertexFactoryType const *,TArray<FShaderPipelineType const *,TSizedDefaultAllocator<32> >,0> > &) [MaterialShader.cpp:1811] UE4Editor-Engine!FShaderCompilingManager::ProcessCompiledShaderMaps(TMap<int,FShaderMapFinalizeResults,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<int,FShaderMapFinalizeResults,0> > &,float) [ShaderCompiler.cpp:2098] UE4Editor-Engine!FShaderCompilingManager::ProcessAsyncResults(bool,bool) [ShaderCompiler.cpp:2692] UE4Editor!FEngineLoop::Tick() [LaunchEngineLoop.cpp:4517] UE4Editor!GuardedMain(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [Launch.cpp:173] UE4Editor!GuardedMainWrapper(wchar_t const *,HINSTANCE__ *,HINSTANCE__ *,int) [LaunchWindows.cpp:134] UE4Editor!WinMain [LaunchWindows.cpp:263] UE4Editor!__scrt_common_main_seh [exe_common.inl:288] KERNEL32!fb2c0000 + 17bd4 ntdll!fc000000 + 6ced1
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2 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.24.2, 4.25 |
Target Fix | 4.25.2 |
Created | Feb 21, 2020 |
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Resolved | Jun 25, 2020 |
Updated | Jan 12, 2021 |