OnLastChanceToAddNativeTags is called after the call to UAbilitySystemGlobals::Get().InitGlobalData(), so native tags fail to make gameplay cue associations.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-89336 in the post.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.24 |
Created | Feb 21, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |