OnLastChanceToAddNativeTags is called after the call to UAbilitySystemGlobals::Get().InitGlobalData(), so native tags fail to make gameplay cue associations.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-89336 in the post.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.24 |
| Created | Feb 21, 2020 |
|---|---|
| Resolved | Jul 19, 2022 |
| Updated | Jul 19, 2022 |