Parallax Occlusion Map Feature fails to render self-shadows as of the release of Unreal Engine v4.24.0 and has not been remedied since. The feature is perfectly functional in v4.23 [See attachments to compare]
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Expected: Parallax Occlusion Map Feature should render self-shadows in Epic's own examples and with user-made materials.
Results: POM self-shadowing does not render.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-89838 in the post.
27 |
Component | UE - Graphics Features |
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Affects Versions | 4.24 |
Created | Mar 2, 2020 |
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Resolved | Aug 31, 2021 |
Updated | Sep 19, 2021 |