Skeletal mesh merge doesn't support clothing. Looks like we should just be able to duplicate the clothing assets, clear the binding data and use ClothingAssetUtils::GetMeshClothingAssetBindings to pull the bindings from the source mesh, then map old section -> new section and rebind them post merge.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-89930 in the post.
1 |
Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.25 |
Created | Mar 3, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |