Description

Set critical because loosing settings is dangerous. This is not a regression, the bug is in 4.22 and earlier version. We have to save all options of the LODInfo, currently nothing is saved.

Also should we verify if a bone in the priority bone or remove bones still exist when re-applying the data. We do not do it for the other LOD that we restore properly.

Steps to Reproduce
  1. Import the attached SkinCube.fbx as a skeletal mesh
  2. Open the SkinCube skeletal mesh asset. In LOD 0 -> LOD Info, Set "Allow CPUAccess" to true.
  3. Reimport the skeletal mesh

RESULT: The setting is reset to false

EXPECTED: The settings are the same as before the reimport

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Fixed
Fix Commit12234710
Main Commit13490434
CreatedMar 6, 2020
ResolvedMar 17, 2020
UpdatedSep 17, 2020
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