This is working properly in 4.21.2
1.
Place the Blocking Volume in the world and select it
2.
Turn on Settings> Previewing> Draw Brush Polys (not displayed in this state)
3.
Displayed when Show> Advanced> Separate Translucency is set to OFF
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-90299 in the post.
0 |
Component | UE - Rendering Architecture - RHI |
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Affects Versions | 4.23.1, 4.24.2, 4.22.3 |
Target Fix | 4.26 |
Created | Mar 9, 2020 |
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Resolved | Aug 28, 2020 |
Updated | Aug 31, 2021 |