When editing the texture parameter of Material Isntacne using Editor Utility Widget, the old texture is linked with the SoftReference. When change the texture parameter in Material Instance Editor, it's correct because don't remain old texture reference.
Result:
Keep old texture's reference.
Expect:
Break old texture's reference.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-90613 in the post.
2 |
Component | UE - Graphics Features |
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Affects Versions | 4.23, 4.24, 4.25 |
Created | Mar 13, 2020 |
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Resolved | Aug 19, 2024 |
Updated | Sep 25, 2024 |