Description

When editing the texture parameter of Material Isntacne using Editor Utility Widget, the old texture is linked with the SoftReference. When change the texture parameter in Material Instance Editor, it's correct because don't remain old texture reference.

 

Steps to Reproduce
  1. Open attached project.
  2. Right click and Select "Run Editor Utility Widget" with "EUW_MaterialEdit".
  3. Open the "EUW_MaterialEdit widget", select asset with "Material_Inst_Before".
  4. Press "SetTexture" button.
    Then change the Texture Parameter with "Material_Inst_Before".
    This EUW change the texture parameter in  selected assets.
  5. See  this asset reference with reference viewer.

Result:

Keep old texture's reference.

Expect:

Break old texture's reference.

 

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Duplicate
ComponentUE - Graphics Features
Affects Versions4.234.244.25
CreatedMar 13, 2020
ResolvedAug 19, 2024
UpdatedSep 25, 2024
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