Steps to Reproduce

No known steps to reproduce

Callstack
KERNELBASE!7b130000  + 38bc3
UE4Editor-Core!ReportCrash(_EXCEPTION_POINTERS *) [WindowsPlatformCrashContext.cpp:1335]
UE4Editor-RenderCore!static `FRenderingThread::Run'::`1'::filt$0() [RenderingThread.cpp:474]
VCRUNTIME140!66770000  + c1c0
ntdll!7d4a0000  + a121f
ntdll!7d4a0000  + 6a289
ntdll!7d4a0000  + 6a043
KERNELBASE!7b130000  + 3a859
UE4Editor-Core!ReportAssert(wchar_t const *,int) [WindowsPlatformCrashContext.cpp:1388]
UE4Editor-Core!?Serialize@FWindowsErrorOutputDevice@@UEAAXPEB_WW4Type@ELogVerbosity@@AEBVFName@@@Z  [WindowsErrorOutputDevice.cpp:78]
UE4Editor-Core!FOutputDevice::LogfImpl(wchar_t const *,...) [OutputDevice.cpp:61]
UE4Editor-Core!static void AssertFailedImplV(const char *, const char *, int, const wchar_t *, char *) [AssertionMacros.cpp:100]
UE4Editor-Core!FDebug::CheckVerifyFailedImpl(char const *,char const *,int,wchar_t const *,...) [AssertionMacros.cpp:450]
UE4Editor-Renderer!static void AddHairStrandMeshProjectionPass(class FRDGBuilder & const, class FGlobalShaderMap *, const bool, const int, const struct FHairStrandsProjectionMeshData::Section & const, const struct FHairStrandsProjectionHairData::HairGroup & const, class FRDGBuffer *, class TArray<FRHIUnorderedAccessView *,TSizedDefaultAllocator<32> > & const) [HairStrandsMeshProjection.cpp:268]
UE4Editor-Renderer!ProjectHairStrandsOntoMesh(FRDGBuilder &,FGlobalShaderMap *,int,FHairStrandsProjectionMeshData const &,FHairStrandsProjectionHairData::HairGroup &,TArray<FRHIUnorderedAccessView *,TSizedDefaultAllocator<32> > &) [HairStrandsMeshProjection.cpp:339]
UE4Editor-Renderer!static void <lambda_c68195027c24c0e09f2617765a8dc337>::operator() [HairStrandsInterface.cpp:309]
UE4Editor-Renderer!RunProjection(FRHICommandListImmediate &,FTransform const &,FHairStrandsProjectionMeshData const &,FHairStrandsProjectionHairData &,FHairStrandsProjectionHairData &) [HairStrandsInterface.cpp:316]
UE4Editor-HairStrandsCore!static void <lambda_53a61f801b0e8d11e05d7ee0c8e4f116>::operator() [GroomComponent.cpp:1225]
UE4Editor-HairStrandsCore!void TEnqueueUniqueRenderCommandType<`UGroomComponent::InitResources'::`2'::FHairStrandsBuffersName,<lambda_53a61f801b0e8d11e05d7ee0c8e4f116> >::DoTask(ENamedThreads::Type, const class TRefCountPtr<FGraphEvent> & const) [RenderingThread.h:195]
UE4Editor-HairStrandsCore!void TGraphTask<TEnqueueUniqueRenderCommandType<`UGroomComponent::InitResources'::`2'::FHairStrandsBuffersName,<lambda_53a61f801b0e8d11e05d7ee0c8e4f116> > >::ExecuteTask(class TArray<FBaseGraphTask *,TSizedDefaultAllocator<32> > & const, ENamedThreads::Type) [TaskGraphInterfaces.h:849]
UE4Editor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:692]
UE4Editor-Core!FNamedTaskThread::ProcessTasksUntilQuit(int) [TaskGraph.cpp:587]
UE4Editor-RenderCore!RenderingThreadMain(FEvent *) [RenderingThread.cpp:341]
UE4Editor-RenderCore!FRenderingThread::Run() [RenderingThread.cpp:472]

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Fixed
ComponentUE - Graphics Features
Affects Versions4.25
Target Fix4.25
Fix Commit12368167
Main Commit12386907
Release Commit12368167
CreatedMar 20, 2020
ResolvedMar 24, 2020
UpdatedSep 19, 2021