Assert Crash when Attempting to rename Vector variable with open split pins
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Result: Crash. See Call Stack
Expected: Successful renaming of Vector node.
Assertion failed: NumNewPins == InNewPins.Num() [File:D:/Build/++UE4/Sync/Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp] [Line: 1061] UE4Editor_Core!AssertFailedImplV() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:105] UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [d:\build\++ue4\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:455] UE4Editor_BlueprintGraph!UK2Node::RewireOldPinsToNewPins() [d:\build\++ue4\sync\engine\source\editor\blueprintgraph\private\k2node.cpp:1061] UE4Editor_BlueprintGraph!UK2Node::ReconstructNode() [d:\build\++ue4\sync\engine\source\editor\blueprintgraph\private\k2node.cpp:678] UE4Editor_BlueprintGraph!UEdGraphSchema_K2::ReconstructNode() [d:\build\++ue4\sync\engine\source\editor\blueprintgraph\private\edgraphschema_k2.cpp:4595] UE4Editor_Kismet!FKismetVariableDragDropAction::DroppedOnNode() [d:\build\++ue4\sync\engine\source\editor\kismet\private\bpvariabledragdropaction.cpp:320] UE4Editor_GraphEditor!SGraphNode::OnDrop() [d:\build\++ue4\sync\engine\source\editor\grapheditor\private\sgraphnode.cpp:345] UE4Editor_Slate!<lambda_f9d2cc83d0c8ff4abca8bcb499abd2a2>::operator()() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4672] UE4Editor_Slate!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FPointerEvent,<lambda_f9d2cc83d0c8ff4abca8bcb499abd2a2> >() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:372] UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4668] UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5140] UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build\++ue4\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5108] UE4Editor_ApplicationCore!FWindowsApplication::ProcessDeferredMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1958] UE4Editor_ApplicationCore!FWindowsApplication::DeferMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:2410] UE4Editor_ApplicationCore!FWindowsApplication::ProcessMessage() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:1638] UE4Editor_ApplicationCore!FWindowsApplication::AppWndProc() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsapplication.cpp:789] user32 user32 UE4Editor_ApplicationCore!FWindowsPlatformApplicationMisc::PumpMessages() [d:\build\++ue4\sync\engine\source\runtime\applicationcore\private\windows\windowsplatformapplicationmisc.cpp:130] UE4Editor!FEngineLoop::Tick() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launchengineloop.cpp:4397] UE4Editor!GuardedMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\launch.cpp:173] UE4Editor!GuardedMainWrapper() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134] UE4Editor!WinMain() [d:\build\++ue4\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:263] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\2\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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2 |
Component | UE - Gameplay |
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Affects Versions | 4.23, 4.24, 4.25 |
Target Fix | 4.25 |
Created | Mar 25, 2020 |
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Resolved | Apr 3, 2020 |
Updated | Jun 6, 2023 |