GIF images are attached.
The animation is smooth on the MotionBuilder side, but it is "slightly" wobbly in UE4.
The licensee reports that the situation can be heavily shaken by the situation.
Also, he says, it causes a break in the cloth simulation.
I followed the steps below to set up LiveLink.
https://docs.unrealengine.com/ja/Engine/Animation/LiveLinkPlugin/ConnectingLiveLinktoMobu/index.html
The evaluation mode is tried in all cases of "Engine Time", "Latest" and "Timecode", and the problem occurs in all cases.
1
Open test.umap in UE4.25preview4
2
Open test.fbx in MotionBuilder2018
3
Transferring character (Chara) and camera animations with MobuLiveLinkPluginV2.3
4
The character pulls and shakes.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-91344 in the post.
1 |
Component | UE - Virtual Production |
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Affects Versions | 4.23.2, 4.25 |
Target Fix | 4.25 |
Created | Mar 31, 2020 |
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Resolved | Apr 9, 2020 |
Updated | Aug 20, 2020 |