Crash compiling System when a Dynamic Input only outputs a numeric value
Crash occurs using Scratchpad and a Dynamic Input Script asset.
The crash does not occur if I connect a parameter to the sine node.
Result: Editor crashes
Assertion failed: TableIndex < ConstantTableCount [File:D:\P4Workspaces\Release\Engine\Source\Runtime\VectorVM\Public\VectorVM.h] [Line: 420] UE4Editor_Core!AssertFailedImplV() [d:\p4workspaces\release\engine\source\runtime\core\private\misc\assertionmacros.cpp:100] UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [d:\p4workspaces\release\engine\source\runtime\core\private\misc\assertionmacros.cpp:450] UE4Editor_VectorVM!FConstantHandler<int>::FConstantHandler<int>() [d:\p4workspaces\release\engine\source\runtime\vectorvm\private\vectorvm.cpp:311] UE4Editor_VectorVM!FBatchedWriteIndexedOutput::DoRegisterKernelFixedValid<FBatchedWriteIndexedOutput::FSplatOp<FConstantHandler<int> > >() [d:\p4workspaces\release\engine\source\runtime\vectorvm\private\vectorvm.cpp:2580] UE4Editor_VectorVM!<lambda_784bb9334d9d2fd4767757de1e219f76>::operator()() [d:\p4workspaces\release\engine\source\runtime\vectorvm\private\vectorvm.cpp:2319] UE4Editor_VectorVM!VectorVM::Exec() [d:\p4workspaces\release\engine\source\runtime\vectorvm\private\vectorvm.cpp:2460] UE4Editor_Niagara!FNiagaraScriptExecutionContext::Execute() [d:\p4workspaces\release\engine\plugins\fx\niagara\source\niagara\private\niagarascriptexecutioncontext.cpp:217] UE4Editor_Niagara!<lambda_0e30feaeb2d081cb532dc03d4e9f96e7>::operator()() [d:\p4workspaces\release\engine\plugins\fx\niagara\source\niagara\private\niagaraemitterinstance.cpp:1447] UE4Editor_Niagara!FNiagaraEmitterInstance::Tick() [d:\p4workspaces\release\engine\plugins\fx\niagara\source\niagara\private\niagaraemitterinstance.cpp:1464] UE4Editor_Niagara!FNiagaraSystemInstance::Tick_Concurrent() [d:\p4workspaces\release\engine\plugins\fx\niagara\source\niagara\private\niagarasysteminstance.cpp:2074] UE4Editor_Niagara!FNiagaraSystemSimulation::FlushTickBatch() [d:\p4workspaces\release\engine\plugins\fx\niagara\source\niagara\private\niagarasystemsimulation.cpp:614] UE4Editor_Niagara!FNiagaraSystemSimulation::Tick_Concurrent() [d:\p4workspaces\release\engine\plugins\fx\niagara\source\niagara\private\niagarasystemsimulation.cpp:1103] UE4Editor_Niagara!FNiagaraSystemSimulation::Tick_GameThread() [d:\p4workspaces\release\engine\plugins\fx\niagara\source\niagara\private\niagarasystemsimulation.cpp:848] UE4Editor_Niagara!FNiagaraSystemInstance::ComponentTick() [d:\p4workspaces\release\engine\plugins\fx\niagara\source\niagara\private\niagarasysteminstance.cpp:1914] UE4Editor_Niagara!UNiagaraComponent::TickComponent() [d:\p4workspaces\release\engine\plugins\fx\niagara\source\niagara\private\niagaracomponent.cpp:620] UE4Editor_Engine!FActorComponentTickFunction::ExecuteTickHelper<<lambda_e425ef5a146b3170549ca592e58b30c6> >() [d:\p4workspaces\release\engine\source\runtime\engine\classes\gameframework\actor.h:3471] UE4Editor_Engine!FActorComponentTickFunction::ExecuteTick() [d:\p4workspaces\release\engine\source\runtime\engine\private\components\actorcomponent.cpp:976] UE4Editor_Engine!FTickFunctionTask::DoTask() [d:\p4workspaces\release\engine\source\runtime\engine\private\ticktaskmanager.cpp:283] UE4Editor_Engine!TGraphTask<FTickFunctionTask>::ExecuteTask() [d:\p4workspaces\release\engine\source\runtime\core\public\async\taskgraphinterfaces.h:849] UE4Editor_Core!FNamedTaskThread::ProcessTasksNamedThread() [d:\p4workspaces\release\engine\source\runtime\core\private\async\taskgraph.cpp:692] UE4Editor_Core!FNamedTaskThread::ProcessTasksUntilQuit() [d:\p4workspaces\release\engine\source\runtime\core\private\async\taskgraph.cpp:587] UE4Editor_Core!FTaskGraphImplementation::WaitUntilTasksComplete() [d:\p4workspaces\release\engine\source\runtime\core\private\async\taskgraph.cpp:1479] UE4Editor_Engine!FTickTaskSequencer::ReleaseTickGroup() [d:\p4workspaces\release\engine\source\runtime\engine\private\ticktaskmanager.cpp:558] UE4Editor_Engine!FTickTaskManager::RunTickGroup() [d:\p4workspaces\release\engine\source\runtime\engine\private\ticktaskmanager.cpp:1523] UE4Editor_Engine!UWorld::RunTickGroup() [d:\p4workspaces\release\engine\source\runtime\engine\private\leveltick.cpp:783] UE4Editor_Engine!UWorld::Tick() [d:\p4workspaces\release\engine\source\runtime\engine\private\leveltick.cpp:1558] UE4Editor_NiagaraEditor!FNiagaraSystemViewportClient::Tick() [d:\p4workspaces\release\engine\plugins\fx\niagara\source\niagaraeditor\private\widgets\sniagarasystemviewport.cpp:99] UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\p4workspaces\release\engine\source\editor\unrealed\private\editorengine.cpp:1770] UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\p4workspaces\release\engine\source\editor\unrealed\private\unrealedengine.cpp:427] UE4Editor!FEngineLoop::Tick() [d:\p4workspaces\release\engine\source\runtime\launch\private\launchengineloop.cpp:4845] UE4Editor!GuardedMain() [d:\p4workspaces\release\engine\source\runtime\launch\private\launch.cpp:169] UE4Editor!GuardedMainWrapper() [d:\p4workspaces\release\engine\source\runtime\launch\private\windows\launchwindows.cpp:137] UE4Editor!WinMain() [d:\p4workspaces\release\engine\source\runtime\launch\private\windows\launchwindows.cpp:266] UE4Editor!__scrt_common_main_seh() [d:\agent\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll
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2 |
Component | UE - Niagara |
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Affects Versions | 4.25 |
Target Fix | 4.25 |
Created | Apr 7, 2020 |
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Resolved | Apr 8, 2020 |
Updated | Apr 9, 2020 |