Bind Cloth to Master Pose Component is not copying the sim buffer to the target skeletal meshes.
Take a skeletal mesh with cloth painted.
Set Master Pose Component on it. Take a copy of that skeletal mesh and make it a target.
use "Bind Cloth to Master Pose Component" on the target.
They should deform exactly the same, but they do not.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-91674 in the post.
| 2 |
| Component | UE - Simulation - Physics - Character |
|---|---|
| Affects Versions | 4.23.1, 4.24.2 |
| Target Fix | 5.0 |
| Fix Commit | 16885804 |
|---|---|
| Main Commit | 16913599 |
| Created | Apr 7, 2020 |
|---|---|
| Resolved | Jul 19, 2021 |
| Updated | Dec 14, 2021 |