Description

Bind Cloth to Master Pose Component is not copying the sim buffer to the target skeletal meshes.

 

Steps to Reproduce

Take a skeletal mesh with cloth painted.

Set Master Pose Component on it.  Take a copy of that skeletal mesh and make it a target.

use "Bind Cloth to Master Pose Component"  on the target.

They should deform exactly the same, but they do not.

[Image Removed]

 

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-91674 in the post.

2
Login to Vote

Fixed
ComponentUE - Simulation - Physics - Character
Affects Versions4.23.14.24.2
Target Fix5.0
Fix Commit16885804
Main Commit16913599
CreatedApr 7, 2020
ResolvedJul 19, 2021
UpdatedDec 14, 2021
View Jira Issue