Right now when we reimport a staticmesh in python, the given import options are ignored, resulting in the ResetToFbxOnMaterialConflict reimport setting not working.
The options given to the ImportAssetTask should work regardless if we are importing or reimporting.
Result : The static mesh's material slot is named "lambert1" (name of the slot from the fbx in folder "step1")
Expected: The static mesh's material slot should be named "albert" (name of the slot from the fbx in folder "step2")
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92345 in the post.
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Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 4.25 |
Target Fix | 4.26 |
Created | Apr 22, 2020 |
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Resolved | Sep 15, 2020 |
Updated | Feb 17, 2021 |