The editor crashes when opening a sequence with an additive control rig track
RESULT:
The editor will crash
UE4Editor-ControlRig-Win64-Debug.dll!UAdditiveControlRig::Initialize(bool bInitRigUnits) Line 58 C++
UE4Editor-ControlRig-Win64-Debug.dll!UMovieSceneControlRigParameterTrack::PostLoad() Line 422 C++
UE4Editor-CoreUObject-Win64-Debug.dll!UObject::ConditionalPostLoad() Line 1067 C++
UE4Editor-CoreUObject-Win64-Debug.dll!EndLoad(FUObjectSerializeContext * LoadContext) Line 1612 C++
UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal::__l71::<lambda>() Line 1231 C++
UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackageInternal(UPackage * InOuter, const wchar_t * InLongPackageNameOrFilename, unsigned int LoadFlags, FLinkerLoad * ImportLinker, FArchive * InReaderOverride, FUObjectSerializeContext * InLoadContext) Line 1332 C++
UE4Editor-CoreUObject-Win64-Debug.dll!LoadPackage(UPackage * InOuter, const wchar_t * InLongPackageName, unsigned int LoadFlags, FArchive * InReaderOverride, FUObjectSerializeContext * InLoadContext) Line 1427 C++
UE4Editor-CoreUObject-Win64-Debug.dll!ResolveName(UObject * & InPackage, FString & InOutName, bool Create, bool Throw, unsigned int LoadFlags, FUObjectSerializeContext * InLoadContext) Line 767 C++
UE4Editor-CoreUObject-Win64-Debug.dll!StaticLoadObjectInternal(UClass * ObjectClass, UObject * InOuter, const wchar_t * InName, const wchar_t * Filename, unsigned int LoadFlags, UPackageMap * Sandbox, bool bAllowObjectReconciliation, FUObjectSerializeContext * InSerializeContext) Line 829 C++
UE4Editor-CoreUObject-Win64-Debug.dll!StaticLoadObject(UClass * ObjectClass, UObject * InOuter, const wchar_t * InName, const wchar_t * Filename, unsigned int LoadFlags, UPackageMap * Sandbox, bool bAllowObjectReconciliation, FUObjectSerializeContext * InSerializeContext) Line 904 C++
UE4Editor-CoreUObject-Win64-Debug.dll!FSoftObjectPath::TryLoad(FUObjectSerializeContext * InLoadContext) Line 431 C++
UE4Editor-LevelEditor-Win64-Debug.dll!FLevelEditorToolBar::OnCinematicsActorPicked(AActor * Actor) Line 2552 C++
UE4Editor-LevelEditor-Win64-Debug.dll!TBaseStaticDelegateInstance<void __cdecl(AActor *)>::ExecuteIfSafe(AActor * <Params_0>) Line 859 C++
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92513 in the post.
1 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.25 |
Target Fix | 4.25.1 |
Created | Apr 27, 2020 |
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Resolved | May 7, 2020 |
Updated | Sep 10, 2020 |