Users are able to name function parameters (in BP and in code) "self" resulting in odd compile errors when in blueprints:
"This blueprint (self) is not a bool, therefore ' Self ' must have a connection."
RESULT
User receives an odd compile error: "This blueprint (self) is not a bool, therefore ' Self ' must have a connection."
EXPECTED
Users should not be able to use
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92738 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint Compiler |
|---|---|
| Affects Versions | 4.25 |
| Target Fix | 4.26 |
| Created | May 4, 2020 |
|---|---|
| Resolved | Jun 1, 2020 |
| Updated | Jun 16, 2020 |