REGRESSION Does not occur in 4.24
Crash occurs if the user spawns an actor with an instanced editable Gameplay Tag node that was changed on the spawn node. Another user reported this happening with Linear Color as well
Issue does not occur if the pin is connected.
Possibly related to [Link Removed]
RESULT
Crash
Assertion failed: ContainerPtr [File:D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject/UnrealType.h] [Line: 356] KERNELBASE.dll!UnknownFunction [] UE4Editor-Core.dll!ReportAssert() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1451] UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78] UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61] UE4Editor-Core.dll!AssertFailedImplV() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:100] UE4Editor-Core.dll!FDebug::CheckVerifyFailedImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:450] UE4Editor-CoreUObject.dll!UObject::execStructConst() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3288] UE4Editor-Engine.dll!UKismetSystemLibrary::execSetStructurePropertyByName() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Classes\Kismet\KismetSystemLibrary.h:843] UE4Editor-CoreUObject.dll!UFunction::Invoke() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5542] UE4Editor-CoreUObject.dll!UObject::CallFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:927] UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2796] UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997] UE4Editor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:828] UE4Editor-CoreUObject.dll!ProcessLocalFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1058] UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:997] UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1085] UE4Editor-CoreUObject.dll!UFunction::Invoke() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:5542] UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1916] UE4Editor-Engine.dll!AActor::ProcessEvent() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:798] UE4Editor-Engine.dll!AActor::BeginPlay() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3457] UE4Editor-Engine.dll!AActor::DispatchBeginPlay() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\Actor.cpp:3397] UE4Editor-Engine.dll!AWorldSettings::NotifyBeginPlay() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:246] UE4Editor-Engine.dll!AGameStateBase::HandleBeginPlay() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\GameStateBase.cpp:205] UE4Editor-Engine.dll!UWorld::BeginPlay() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\World.cpp:4184] UE4Editor-Engine.dll!UGameInstance::StartPlayInEditorGameInstance() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Engine\Private\GameInstance.cpp:478] UE4Editor-UnrealEd.dll!UEditorEngine::CreateInnerProcessPIEGameInstance() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2793] UE4Editor-UnrealEd.dll!UEditorEngine::OnLoginPIEComplete_Deferred() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1473] UE4Editor-UnrealEd.dll!UEditorEngine::CreateNewPlayInEditorInstance() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1707] UE4Editor-UnrealEd.dll!UEditorEngine::StartPlayInEditorSession() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:2579] UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlaySessionRequestImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1089] UE4Editor-UnrealEd.dll!UEditorEngine::StartQueuedPlaySessionRequest() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1016] UE4Editor-UnrealEd.dll!UEditorEngine::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1611] UE4Editor-UnrealEd.dll!UUnrealEdEngine::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:414] UE4Editor.exe!FEngineLoop::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4850] UE4Editor.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169] UE4Editor.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] UE4Editor.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] KERNEL32.DLL!UnknownFunction [] ntdll.dll!UnknownFunction []
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92810 in the post.
6 |
Component | UE - Foundation - Core - UObject |
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Affects Versions | 4.25 |
Target Fix | 4.25.1 |
Created | May 6, 2020 |
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Resolved | May 8, 2020 |
Updated | Aug 26, 2020 |