Description

HLOD material baking doesn't take into account any custom primitive data set on primitives that contribute to the bake.

This was raised in:

https://udn.unrealengine.com/questions/574875/proxy-lod-generation-ignores-custom-primitive-data.html

The suggested code solution in that UDN can probably be used.

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92865 in the post.

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Won't Fix
CreatedMay 7, 2020
ResolvedAug 31, 2021
UpdatedAug 31, 2021
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