Licensee reports via UDN that automated import via Python of SpeedTree assets does not work
The issue is that USpeedTreeImportFactory::FactoryCreateBinary() tries to generate a UI dialog, which is not allowed during automated import, resulting in failure.
The Importer needs to be rewritten to support import via scripting.
1.Download and extract the zip folder attached.
2. Open the project EngineTest.
3. In the file menu, execute the python script SpeedTree.py (it will be in the extracted folder)
4. Validate that the trees were imported. They will be at Content/SpeedTreePython/v7 and Content/SpeedTreePython/v8. (note the materials won't be setup. This expected (The import settings aren't setup properly in the script.))
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How does UMG set overlapping layouts?
How to achieve HLSL Multiple Render Target in Material blueprints?
Why doesn't the collision diminish when the collision radius decreases?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-92874 in the post.
1 |
Component | UE - Editor - Content Pipeline - Import and Export |
---|---|
Affects Versions | 4.25 |
Target Fix | 4.26 |
Created | May 7, 2020 |
---|---|
Resolved | Sep 25, 2020 |
Updated | Apr 28, 2021 |