REGRESSION Does not occur in 4.24
Blueprints that call Array_Identical results in a failure during nativization:
F:/Projects/Release/TestNativizeArray/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/TestBP__pf1010915279.cpp(520): error C2039: 'Array_Identical': is not a member of 'FCustomThunkTemplates' F:\EpicLauncher\UE_4.25\Engine\Source\Runtime\Engine\Public\GeneratedCodeHelpers.h(86): note: see declaration of 'FCustomThunkTemplates' F:/Projects/Release/TestNativizeArray/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/TestBP__pf1010915279.cpp(520): error C3861: 'Array_Identical': identifier not found
RESULT
Fails on build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93111 in the post.
| 1 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.25 |
| Target Fix | 4.25.1 |
| Created | May 13, 2020 |
|---|---|
| Resolved | May 14, 2020 |
| Updated | Oct 6, 2021 |