When the level sequence is evaluated from calling play on a level sequence player the level sequence actor does not have an opportunity to tick, which is where the transform origin is calculated.
RESULT:
When the breakpoint is hit GlobalTransformData is null.
EXPECTED:
GlobalTransformData should not be null (compare to later executions of Evaluate)
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93122 in the post.
| 15 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 4.24, 4.25 |
| Target Fix | 4.26 |
| Fix Commit | 13779945 |
|---|
| Created | May 13, 2020 |
|---|---|
| Resolved | Jul 1, 2020 |
| Updated | Nov 24, 2020 |