The following error occurs when building a project that has a replicated variable with the replication condition set to Skip Owner inside a nativized blueprint.
UATHelper: Packaging (Windows (64-bit)): MyProject7/Intermediate/Plugins/NativizedAssets/Windows/Game/Source/NativizedAssets/Private/NewBlueprint__pf1010915279.cpp(514): error C2248: 'UNetPushModelHelpers::MarkPropertyDirtyFromRepIndex': cannot access private member declared in class 'UNetPushModelHelpers' UATHelper: Packaging (Windows (64-bit)): E:\Epic Games\UE_4.25\Engine\Source\Runtime/Engine/Public/Net/NetPushModelHelpers.h(21): note: see declaration of 'UNetPushModelHelpers::MarkPropertyDirtyFromRepIndex' UATHelper: Packaging (Windows (64-bit)): E:\Epic Games\UE_4.25\Engine\Source\Runtime/Engine/Public/Net/NetPushModelHelpers.h(9): note: see declaration of 'UNetPushModelHelpers'
RESULT:
The project files to build with a "Cannot access private member MarkPropertyDirtyFromRepIndex" error
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12 |
Component | UE - Networking |
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Affects Versions | 4.25 |
Target Fix | 4.25.2 |
Created | May 14, 2020 |
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Resolved | Jun 16, 2020 |
Updated | Jan 12, 2021 |