After switching the Virtual texture lightmap on/off, it looks different.
It looks like there is a difference in the light map because there are some missing shadows (see attached screenshots).
How to delete some elements correctly when deleting an array loop?
How does TextureRenderTarget2D get TArray<uint8> type data?
UMG RichText not appear image when packaged
Why does the REMOVE method of map container remove elements have memory leaks?
How do I set a material as a post-processing material?
What is the cause of the packaging error falling back to 'GameUserSettings' in ue5?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93207 in the post.
6 |
Component | UE - Graphics Features - Lumen |
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Affects Versions | 4.25 |
Created | May 15, 2020 |
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Resolved | Jun 8, 2022 |
Updated | Jun 9, 2022 |