I do not have access to an iPad Air 2 so it is impossible for me to reproduce, but it seems that when using SeneCaptureComponent2D on the device, memory usage will increase drastically.
(I do not have the environment to reproduce, these are the steps as told by the licensee)
In Third Person template, when capturing in W512X512 RenderTargetTexture in RGBAf16 pixel format, memory usage in Xcode will show a 300mb bump.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93227 in the post.
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Component | UE - Platform - Mobile |
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Affects Versions | 4.24 |
Created | May 18, 2020 |
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Resolved | Jun 9, 2022 |
Updated | Jun 9, 2022 |