The base implementation of UObject::GetLifetimeReplicatedProperties doesn't check to see if its class is a blueprint-generated class and add its properties, like UActorComponent::GetLifetimeReplicatedProps does. So if a blueprint object is replicated as a subobject directly, its properties won't replicate.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93275 in the post.
| 2 |
| Component | UE - Networking |
|---|---|
| Affects Versions | 4.24, 4.25 |
| Target Fix | 4.26 |
| Created | May 18, 2020 |
|---|---|
| Resolved | Jun 4, 2020 |
| Updated | Jun 4, 2020 |