Steam fails to initialize when using the steamclient file SteamCMD
LogLoad: Game class is 'ShooterGame_FreeForAll' LogOnline: OSS: Creating online subsystem instance for: Steam LogOnline: Verbose: STEAM: Steam: Starting SteamWorks. Client [0] Server [1] [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK. LogSteamShared: Warning: Steam Dedicated Server API failed to initialize. LogOnline: STEAM: [AppId: 0] Game Server API initialized 0 LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable. LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown() LogOnline: Warning: STEAM: Steam API failed to initialize! LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
REGRESSION: Yes
Worked: 4.24 CL-11590231
Broken: 4.25 CL-13325778
Workaround:
Retrieve the steamclient.so file from /home/.steam/steamcmd/linux64 on the Linux computer.
RESULT:
Steam fails to initialize
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93277 in the post.
11 |
Component | UE - Online |
---|---|
Affects Versions | 4.25 |
Created | May 18, 2020 |
---|---|
Resolved | Jul 19, 2022 |
Updated | Oct 28, 2022 |