13431468 (which originated from FN) has caused Program-type targets to assert when starting. This has been observed with both UnrealInsights and UnrealFrontend.
check(PrimaryDockArea.IsValid()) UnrealInsights-Slate.dll!FTabManager::RestoreFrom(const TSharedRef<FTabManager::FLayout,0> & Layout, const TSharedPtr<SWindow,0> & ParentWindow, const bool bEmbedTitleAreaContent, const EOutputCanBeNullptr RestoreAreaOutputCanBeNullptr) Line 886 C++ > UnrealInsights-TraceInsights.dll!FTraceInsightsModule::CreateSessionBrowser(bool bAllowDebugTools, bool bSingleProcess) Line 281 C++ UnrealInsights.exe!FUserInterfaceCommand::InitializeSlateApplication() Line 283 C++ UnrealInsights.exe!FUserInterfaceCommand::Run() Line 144 C++ UnrealInsights.exe!UnrealInsightsMain(const wchar_t * CommandLine) Line 36 C++ UnrealInsights.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * lpCmdLine, int nShowCmd) Line 41 C++ [Inline Frame] UnrealInsights.exe!invoke_main() Line 102 C++ UnrealInsights.exe!__scrt_common_main_seh() Line 288 C++ kernel32.dll!BaseThreadInitThunk() Unknown ntdll.dll!RtlUserThreadStart() Unknown
or
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Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 4.25 |
Target Fix | 4.25.1 |
Created | May 20, 2020 |
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Resolved | May 20, 2020 |
Updated | Aug 26, 2020 |