Crash occurs when the user adds an Input Pose node to a State graph in an Animation Blueprint.
RESULT
Crash
Fatal error: [File:D:/Build/++UE4+Licensee/Sync/Engine/Source/Runtime/CoreUObject/Private/Templates/Casts.cpp] [Line: 10] Cast of AnimStateNode /Game/FirstPersonBP/NewAnimBlueprint.NewAnimBlueprint:AnimGraph.AnimGraphNode_StateMachine_0.New State Machine.AnimStateNode_0 to AnimBlueprint failed KERNELBASE.dll!UnknownFunction [] UE4Editor-Core.dll!ReportAssert() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1483] UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:78] UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:61] UE4Editor-CoreUObject.dll!CastLogError() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp:10] UE4Editor-AnimGraph.dll!CastChecked<UAnimBlueprint,UObject>() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\CoreUObject\Public\Templates\Casts.h:264] UE4Editor-AnimGraph.dll!UAnimGraphNode_LinkedInputPose::PostPlacedNewNode() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\AnimGraph\Private\AnimGraphNode_LinkedInputPose.cpp:247] UE4Editor-BlueprintGraph.dll!UBlueprintNodeSpawner::SpawnEdGraphNode() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:331] UE4Editor-BlueprintGraph.dll!UBlueprintNodeSpawner::SpawnNode<UEdGraphNode>() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\BlueprintGraph\Public\BlueprintNodeSpawner.h:303] UE4Editor-BlueprintGraph.dll!UBlueprintNodeSpawner::Invoke() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\BlueprintGraph\Private\BlueprintNodeSpawner.cpp:265] UE4Editor-Kismet.dll!FBlueprintActionMenuItem::PerformAction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\Kismet\Private\BlueprintActionMenuItem.cpp:274] UE4Editor-Kismet.dll!FBlueprintActionMenuItem::PerformAction() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\Kismet\Private\BlueprintActionMenuItem.cpp:323] UE4Editor-Kismet.dll!SBlueprintActionMenu::OnActionSelected() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\Kismet\Private\SBlueprintActionMenu.cpp:535] UE4Editor-Kismet.dll!TBaseSPMethodDelegateInstance<0,SBlueprintActionMenu,0,TTypeWrapper<void> __cdecl(TArray<TSharedPtr<FEdGraphSchemaAction,0>,TSizedDefaultAllocator<32> > const &,enum ESelectInfo::Type)>::Execute() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:298] UE4Editor-GraphEditor.dll!SGraphActionMenu::HandleSelection() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphActionMenu.cpp:1532] UE4Editor-GraphEditor.dll!SGraphActionMenu::TryToSpawnActiveSuggestion() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphActionMenu.cpp:1100] UE4Editor-GraphEditor.dll!SGraphActionMenu::OnKeyDown() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\GraphEditor\Private\SGraphActionMenu.cpp:1428] UE4Editor-GraphEditor.dll!TBaseSPMethodDelegateInstance<0,SGraphActionMenu,0,FReply __cdecl(FGeometry const &,FKeyEvent const &)>::Execute() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:298] UE4Editor-Slate.dll!SEditableText::OnKeyDown() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Slate\Private\Widgets\Input\SEditableText.cpp:206] UE4Editor-Slate.dll!FEventRouter::Route<FReply,FEventRouter::FBubblePolicy,FKeyEvent,<lambda_348e43676c71ef9c842236ae8e30eb35> >() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:372] UE4Editor-Slate.dll!FSlateApplication::ProcessKeyDownEvent() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4204] UE4Editor-Slate.dll!FSlateApplication::OnKeyDown() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4112] UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1968] UE4Editor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2585] UE4Editor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1809] UE4Editor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:852] USER32.dll!UnknownFunction [] USER32.dll!UnknownFunction [] UE4Editor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:130] UE4Editor.exe!FEngineLoop::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4762] UE4Editor.exe!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169] UE4Editor.exe!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137] UE4Editor.exe!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268] UE4Editor.exe!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] KERNEL32.DLL!UnknownFunction [] ntdll.dll!UnknownFunction []
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93546 in the post.
7 |
Component | OLD - Anim |
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Affects Versions | 4.25 |
Target Fix | 4.26 |
Created | May 26, 2020 |
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Resolved | Jul 15, 2020 |
Updated | Sep 1, 2020 |