Steps to Reproduce

1 Import a skinned mesh fbx to a new folder and save all the generated assets, Check in Windows Explorer,all uasset files are generated successfully. 

2  Select all the the generated assets in Content Browser in UE and right click delete.

Result: all generated assets are removed from Content Browser, but Check in Windows Explorer the uasset file of the skeletal mesh is not deleted. 

Expected result: the uasset file of skeletal mesh is deleted successfully from disk.

 

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Fixed
Fix Commit13613918
Main Commit13911121
Release Commit13613918
CreatedMay 28, 2020
ResolvedJun 3, 2020
UpdatedJan 12, 2021
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