1 Import a skinned mesh fbx to a new folder and save all the generated assets, Check in Windows Explorer,all uasset files are generated successfully.
2 Select all the the generated assets in Content Browser in UE and right click delete.
Result: all generated assets are removed from Content Browser, but Check in Windows Explorer the uasset file of the skeletal mesh is not deleted.
Expected result: the uasset file of skeletal mesh is deleted successfully from disk.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93644 in the post.
1 |
Component | UE - Editor - Content Pipeline - Import and Export |
---|---|
Affects Versions | 4.25 |
Target Fix | 4.25.2 |
Created | May 28, 2020 |
---|---|
Resolved | Jun 3, 2020 |
Updated | Jan 12, 2021 |