1 Import a skinned mesh fbx to a new folder and save all the generated assets, Check in Windows Explorer,all uasset files are generated successfully.
2 Select all the the generated assets in Content Browser in UE and right click delete.
Result: all generated assets are removed from Content Browser, but Check in Windows Explorer the uasset file of the skeletal mesh is not deleted.
Expected result: the uasset file of skeletal mesh is deleted successfully from disk.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-93644 in the post.