This only happens when
1) Hair Width is very small. e.g. 0.01 in the example
2) Light has raytraced shadow and Samples Per Pixel has a value > 1. e.g. 8 in the example
The problem seems to be related with rasterization. r.HairStrands.RasterizationScale 0 workarounds ** it. If this is by design, it would be very helpful to reflect the parameter in the UI.
Open attached project to reproduce
I am not able to find world outliner how to enable it?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
Hey, why do i get this when i snap two similar meshes together?
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
Trying to launch , erorr,dll missing
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-94065 in the post.
0 |
Component | UE - Graphics Features - Lumen |
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Affects Versions | 4.25 |
Target Fix | 4.26 |
Created | Jun 8, 2020 |
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Resolved | Oct 6, 2020 |
Updated | Sep 19, 2021 |