This is being seen in the wild... can release a temporary fix until 4.26 when we can change the headers and fix it for real.
It's a race condition, hard to repro. If GC happens at the same time rendering happens then the output frame is skipped.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-94111 in the post.
0 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.25 |
Target Fix | 4.25.2 |
Created | Jun 8, 2020 |
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Resolved | Jun 22, 2020 |
Updated | Jan 12, 2021 |