UNetConnection::Tick() clamps the delta time used for the bandwidth limit to the desired tick rate (1 / DesiredTickRate). In PIE, this number is different than the net server max tick rate, so the bandwidth limit can be lower than what's intended.
Going to track this issue with [Link Removed] going forward.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-94426 in the post.
0 |
Component | UE - Networking |
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Target Fix | 4.26 |
Created | Jun 16, 2020 |
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Resolved | Oct 12, 2020 |
Updated | Nov 4, 2020 |