When trying to display BlendProfile property in Animation Blueprint diff tool, it will occur crash, because EditableSkeleton is null in SBlendProfilePicker::GetSelectedProfileName().
So, a following code can fix this issue.
FText SBlendProfilePicker::GetSelectedProfileName() const { // add if (!EditableSkeleton.IsValid()) { return FText(LOCTEXT("NoSelectionEntry", "None")); } ... }
1.Create project based on Third person template
2. Duplicate ThirdPerson_AnimBP ( it's named ThirdPerson_AnimBP_Dup )
3. Open ThirdPerson_AnimBP_Dup
4. Change BlendSttings/Duration of "Idle/Run to JumpStart" to 0.2 from 1.0
5. Save and Compile
6. Use Diff tool between ThirdPerson_AnimBP and ThirdPerson_AnimBP_Dup
7. Click "Idle/Run to JumpStart" of Default to display Detail panel
8. Change the size of the detail panel
expect : change the size correctly
result : crash
> UE4Editor-SkeletonEditor-Win64-Debug.dll!SBlendProfilePicker::GetSelectedProfileName() Line 211 C++
UE4Editor-SkeletonEditor-Win64-Debug.dll!TMemberFunctionCaller<SBlendProfilePicker,FText (__cdecl SBlendProfilePicker::*)(void)const >::operator()<>() Line 156 C++
UE4Editor-SkeletonEditor-Win64-Debug.dll!TBaseSPMethodDelegateInstance<1,SBlendProfilePicker,0,FText __cdecl(void)>::Execute() Line 298 C++
UE4Editor-Slate-Win64-Debug.dll!TAttribute<FText>::Get() Line 137 C++
UE4Editor-Slate-Win64-Debug.dll!FSlateTextBlockLayout::ComputeDesiredSize(const FSlateTextBlockLayout::FWidgetArgs & InWidgetArgs, const float InScale, const FTextBlockStyle & InTextStyle) Line 51 C++
UE4Editor-Slate-Win64-Debug.dll!STextBlock::ComputeDesiredSize(float LayoutScaleMultiplier) Line 277 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::CacheDesiredSize(float InLayoutScaleMultiplier) Line 831 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Prepass_Internal(float InLayoutScaleMultiplier) Line 1476 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Prepass_Internal(float InLayoutScaleMultiplier) Line 1461 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Prepass_Internal(float InLayoutScaleMultiplier) Line 1461 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Prepass_Internal(float InLayoutScaleMultiplier) Line 1461 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Prepass_Internal(float InLayoutScaleMultiplier) Line 1461 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Prepass_Internal(float InLayoutScaleMultiplier) Line 1461 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Prepass_Internal(float InLayoutScaleMultiplier) Line 1461 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Prepass_Internal(float InLayoutScaleMultiplier) Line 1461 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Prepass_Internal(float InLayoutScaleMultiplier) Line 1461 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Prepass_Internal(float InLayoutScaleMultiplier) Line 1461 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Prepass_Internal(float InLayoutScaleMultiplier) Line 1461 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Prepass_Internal(float InLayoutScaleMultiplier) Line 1461 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Prepass_Internal(float InLayoutScaleMultiplier) Line 1461 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::SlatePrepass(float InLayoutScaleMultiplier) Line 608 C++
UE4Editor-PropertyEditor-Win64-Debug.dll!SListView<TSharedRef<FDetailTreeNode,0> >::GenerateWidgetForItem(const TSharedRef<FDetailTreeNode,0> & CurItem, int ItemIndex, int StartIndex, float LayoutScaleMultiplier) Line 1157 C++
UE4Editor-PropertyEditor-Win64-Debug.dll!SListView<TSharedRef<FDetailTreeNode,0> >::ReGenerateItems(const FGeometry & MyGeometry) Line 1050 C++
UE4Editor-Slate-Win64-Debug.dll!STableViewBase::Tick(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 272 C++
UE4Editor-PropertyEditor-Win64-Debug.dll!STreeView<TSharedRef<FDetailTreeNode,0> >::Tick(const FGeometry & AllottedGeometry, const double InCurrentTime, const float InDeltaTime) Line 579 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1221 C++
UE4Editor-SlateCore-Win64-Debug.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 96 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 35 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-Slate-Win64-Debug.dll!SBox::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 293 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 35 C++
UE4Editor-Slate-Win64-Debug.dll!SBorder::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 120 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 35 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UE4Editor-Slate-Win64-Debug.dll!SSplitter::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 162 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UE4Editor-Slate-Win64-Debug.dll!SSplitter::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 162 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-Slate-Win64-Debug.dll!SBox::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 293 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UE4Editor-Slate-Win64-Debug.dll!SSplitter::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 162 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 96 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 35 C++
UE4Editor-Slate-Win64-Debug.dll!SBorder::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 120 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 35 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::PaintArrangedChildren(const FPaintArgs & Args, const FArrangedChildren & ArrangedChildren, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 30 C++
UE4Editor-SlateCore-Win64-Debug.dll!SPanel::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 12 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SOverlay::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 96 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SCompoundWidget::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 35 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWindow::OnPaint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 2111 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWidget::Paint(const FPaintArgs & Args, const FGeometry & AllottedGeometry, const FSlateRect & MyCullingRect, FSlateWindowElementList & OutDrawElements, int LayerId, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 1326 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWindow::PaintSlowPath(const FSlateInvalidationContext & Context) Line 2040 C++
UE4Editor-SlateCore-Win64-Debug.dll!FSlateInvalidationRoot::PaintInvalidationRoot(const FSlateInvalidationContext & Context) Line 218 C++
UE4Editor-SlateCore-Win64-Debug.dll!SWindow::PaintWindow(double CurrentTime, float DeltaTime, FSlateWindowElementList & OutDrawElements, const FWidgetStyle & InWidgetStyle, bool bParentEnabled) Line 2080 C++
UE4Editor-Slate-Win64-Debug.dll!FSlateApplication::DrawWindowAndChildren(const TSharedRef<SWindow,0> & WindowToDraw, FDrawWindowArgs & DrawWindowArgs) Line 1012 C++
UE4Editor-Slate-Win64-Debug.dll!FSlateApplication::PrivateDrawWindows(TSharedPtr<SWindow,0> DrawOnlyThisWindow) Line 1242 C++
UE4Editor-Slate-Win64-Debug.dll!FSlateApplication::DrawWindows() Line 973 C++
UE4Editor-Slate-Win64-Debug.dll!FSlateApplication::TickApplication(ESlateTickType TickType, float DeltaTime) Line 1499 C++
UE4Editor-Slate-Win64-Debug.dll!FSlateApplication::Tick(ESlateTickType TickType) Line 1358 C++
UE4Editor-Win64-Debug.exe!FEngineLoop::Tick() Line 4954 C++
UE4Editor-Win64-Debug.exe!EngineTick() Line 63 C++
UE4Editor-Win64-Debug.exe!GuardedMain(const wchar_t * CmdLine) Line 172 C++
UE4Editor-Win64-Debug.exe!WinMain(HINSTANCE__ * hInInstance, HINSTANCE__ * hPrevInstance, char * __formal, int nCmdShow) Line 257 C++
[External Code]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-94816 in the post.
1 |
Component | OLD - Anim |
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Affects Versions | 4.23, 4.24, 4.25 |
Target Fix | 4.26 |
Created | Jun 24, 2020 |
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Resolved | Sep 11, 2020 |
Updated | Apr 28, 2021 |