Drop a sk in the level
Set the sk component Optimization->RenderStatic to true
Right click the sk in the level and select conver to staticmesh
Select a content location
RESULT: Engine crash because it expect the component::MeshObject to be a FSkeletalMeshObjectCPUSkin but because of RenderStatic it is a FSkeletalMeshObjectStatic
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95205 in the post.
1 |
Component | UE - Anim - Runtime |
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Target Fix | 5.0 |
Fix Commit | 16826853 |
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Main Commit | 16826871 |
Created | Jul 3, 2020 |
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Resolved | Jul 12, 2021 |
Updated | Jul 14, 2021 |