Description

Cloth sim can't currently be blended on/off in sequencer.

 

Steps to Reproduce
  1. Load a map with a sequence that contains a SkeletalMeshComponent.
  2. Open the Sequencer.
  3. Add a new track for the SkeletalMeshComponent.
  4. Add the ClothBlendWeight parameter from the SkeletalMeshComponent track.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95270 in the post.

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Fixed
Fix Commit13852838
CreatedJul 13, 2020
ResolvedJul 14, 2020
UpdatedAug 5, 2020
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