Instead of clearing the metadata we should enable editing the metadata for vectors since the details panel supports it already.
Result: The input boxes for the vector are constrained by the values set on the original float property
Expected: You can change the constraints on the vector property
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95336 in the post.
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Component | UE - Gameplay - Blueprint Editor |
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Affects Versions | 4.25 |
Target Fix | 4.26 |
Created | Jul 13, 2020 |
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Resolved | Jul 16, 2020 |
Updated | Jul 31, 2020 |