Adding keys when quaternion interpolation is enabled can lead to unexpected results.
RESULT
The cube rotations from 0 to 270 again.
EXPECTED
The path the cube rotated in would remain the same.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95506 in the post.
0 |
Component | UE - Anim - Sequencer |
---|---|
Target Fix | 4.26 |
Fix Commit | 13754198 |
---|
Created | Jul 16, 2020 |
---|---|
Resolved | Jul 21, 2020 |
Updated | Apr 28, 2021 |