If the client received AttachSocketName before AttachParent, USceneComponent::AttachToComponent will be called while AttachParent may be null, resulting in the received socket name being lost. When AttachParent is then received, USceneComponent::AttachToComponent will be called without the correct socket name.
Expected:
Replicated actor will be attached to the first on the specified socket.
Actual:
Slight chance that the actor will not be attached on any socket.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95611 in the post.
2 |
Component | UE - Networking |
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Affects Versions | 4.24 |
Target Fix | 5.0 |
Created | Jul 20, 2020 |
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Resolved | Aug 3, 2021 |
Updated | Dec 1, 2021 |