Certain characters within blueprint variables names will cause data loss when duplicating an actor instance. For example if a variable name contains '(', '{', or '[' it doesn't retain the variable's state when duplicated.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95685 in the post.
| 1 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.24, 4.25 |
| Target Fix | 5.3 |
| Created | Jul 21, 2020 |
|---|---|
| Resolved | Apr 13, 2023 |
| Updated | Apr 30, 2023 |