See Description field for links to QFE installers for this issue.
This fix will be included in 4.25.3
Projects created in previous engine versions fail to build in 4.25.2
Running D:/Epic Games/UE_4.25/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Win64 -Project="D:/Unreal Projects/MyProject4 4.25 - 2/MyProject4.uproject" -TargetType=Editor -Progress -NoEngineChanges -NoHotReloadFromIDE Creating makefile for MyProject4Editor (no existing makefile) ERROR: Expecting to find a type to be declared in a module rules named 'SubstanceCore' in UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool.
Users are reporting in Forums:
https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1755531-unreal-engine-4-25-released?p=1791825#post1791825
Workaround:
Moving Engine Plugin folder to Project Plugin location
QFE Installer links
A fix for the blocking issue related to opening projects that have Marketplace Plugins enabled in 4.25.2 can be found here:
[Link Removed]
Instructions:
Results: The project fails to open
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-95865 in the post.
22 |
Component | UE - Foundation - Cpp Tools - Plugin System |
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Affects Versions | 4.25.2 |
Target Fix | 4.25.3 |
Fix Commit | 13941898 |
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Main Commit | 14151001 |
Created | Jul 24, 2020 |
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Resolved | Jul 24, 2020 |
Updated | Aug 20, 2020 |