Packaged VR Projects and VR Previews change the LOD at a closer distance than in editor.
Observed Result:
SM_Rock has it's LOD change at distances considerably closer than what occurs in Viewport
Expected Result:
LOD Changes on Meshes occur consistently on different devices
Observed Result
In packaged builds for quest and VR Previews the LOD appears to change at a closer distance than in editor.
Expected Result
The AutoLOD changes the LOD at the same distance when viewed in VR as in VR Preview.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96192 in the post.
7 |
Component | UE - Platform - XR |
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Affects Versions | 4.25.1, 4.25.3 |
Target Fix | 5.5 |
Created | Jul 30, 2020 |
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Resolved | Jul 24, 2024 |
Updated | Jul 29, 2024 |