In this project, BP with Spot Light registered as Child Actor is placed.
If we copy and build, the following warning will be displayed.
BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_330 'BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_330' has same light GUID as 'BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_323' (Duplicate and replace the orig with the new one) BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_323 'BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_323' has same light GUID as 'BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_330' (Duplicate and replace the orig with the new one) BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_331 'BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_331' has same light GUID as 'BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_324' (Duplicate and replace the orig with the new one) BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_324 'BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_324' has same light GUID as 'BP_Spotlight_GEN_VARIABLE_BP_Spotlight_C_CAT_331' (Duplicate and replace the orig with the new one)
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
need help, openworld landscape texture disappear at far places
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96220 in the post.
1 |
Component | UE - Graphics Features - Lumen |
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Affects Versions | 4.25, 5.0.3 |
Created | Jul 31, 2020 |
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Resolved | Jul 19, 2022 |
Updated | Jul 19, 2022 |