Description

Grooms are not rending correctly when volume fog is in a scene.

Steps to Reproduce
  1. Place a groom asset into scene with Raytracing enabled.
  2. Add exponential height fog and set to volume fog.

 

Result:  Hair is not fogged.

Expected: Hair to render within fog

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96376 in the post.

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Fixed
ComponentUE - Graphics Features
Affects Versions4.25.3
Target Fix4.26
Fix Commit14169464
CreatedAug 4, 2020
ResolvedAug 24, 2020
UpdatedSep 19, 2021
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