Uniform sampling of static meshes for GPU emitters does not work.
RESULT
The particles will no longer sample the mesh. in 4.25 they bunch up in the center of the simulation, in Main they sample a triangle, but not the whole mesh.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96739 in the post.
4 |
Component | UE - Niagara |
---|---|
Target Fix | 4.26.1 |
Created | Aug 11, 2020 |
---|---|
Resolved | Jan 13, 2021 |
Updated | Aug 3, 2021 |