Importing a camera's FBX through Python will not import a camera's animated focal length.
import sequencer_fbx_examples label_list = ["Floor"] #Assuming that we have a Floor in the scene and the Fbx file has animation loading onto a Floor Node. sequencer_fbx_examples.import_fbx("/Game/Maps/FbxTest","NewFbxTest", "/Game/",label_list, "D:\\FBX_Test.fbx")
RESULT
A camera will be created in the new sequence, but will not have the focal length animation. Importing through the editor will import the focal length
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-96788 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 4.25 |
Target Fix | 4.26 |
Fix Commit | 14117867 |
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Created | Aug 12, 2020 |
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Resolved | Aug 14, 2020 |
Updated | Feb 16, 2021 |