Description

Importing a camera's FBX through Python will not import a camera's animated focal length.

Steps to Reproduce
  1. Animate a camera's focal length in a sequence
  2. Export an fbx from the camera (right click > Export...) using the default settings
  3. If the sequencer scripting plugin isn't enabled, enable it.
  4. Run this command in a python console in the editor 
import sequencer_fbx_examples 
label_list = ["Floor"] #Assuming that we have a Floor in the scene and the Fbx file has animation loading onto a Floor Node. sequencer_fbx_examples.import_fbx("/Game/Maps/FbxTest","NewFbxTest", "/Game/",label_list, "D:\\FBX_Test.fbx")
  1. Replace the relevant map and fbx paths 

RESULT

A camera will be created in the new sequence, but will not have the focal length animation. Importing through the editor will import the focal length

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions4.25
Target Fix4.26
Fix Commit14117867
CreatedAug 12, 2020
ResolvedAug 14, 2020
UpdatedFeb 16, 2021