Description

The sRGB flag is check and set in PostEdit, so when I editing the asset will be correct.
And I'm checking again with RHI, so there seems to be no drawing problem.
[Link Removed]

It seems to be correct by setting it at the asset creation point as follows.
[Link Removed]
 

Steps to Reproduce
  1. Create TextureRenderTarget2D Asset.
  2. Looking at the tooltip, sRGB is True.
    [Link Removed]
    I think the actual format is linear and sRGB is not needed.

 

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97011 in the post.

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Backlogged
CreatedAug 17, 2020
UpdatedMay 26, 2023