Description

UE4Editor crashes when we eject from a Play In Editor session while starting a multiplayer session.

Steps to Reproduce
  1. Open any project into UE4Editor
  2. Open the Play drop down menu
  3. Set Net Mode = Play As Client
  4. Play in Selected Viewport
  5. Press F8 while the viewport screen is black

RESULT:
UE4Editor crashes

Callstack
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000000

UE4Editor_UnrealEd!UEditorEngine::ToggleBetweenPIEandSIE() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\PlayLevel.cpp:1957]
UE4Editor_UnrealEd!UEditorEngine::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:1620]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdEngine.cpp:414]
UE4Editor!FEngineLoop::Tick() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4850]
UE4Editor!GuardedMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
UE4Editor!GuardedMainWrapper() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!WinMain() [D:\Build\++UE4+Licensee\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
UE4Editor!__scrt_common_main_seh() [d:\agent\_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]

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Fixed
ComponentTools
Affects Versions4.25.3
Target Fix4.26
Fix Commit14176218
CreatedAug 24, 2020
ResolvedAug 24, 2020
UpdatedFeb 16, 2021