After editing any struct variable in use such as adding, removing, or editing, and then compiling afterward the engine crashes. Sometimes it crashes after a few seconds.
Results:
The engine will crash, sometimes with no log.
Expected:
All the instances of the main variable would refresh with no crash.
The User's callstack:
Callstack
LoginId:807e5e8a468296feb1126ca450ebf606
EpicAccountId:70d02a7717334150acd360c99764fd79
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000011
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_Kismet
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-97764 in the post.
2 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.25.3 |
Created | Aug 27, 2020 |
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Resolved | Sep 1, 2020 |
Updated | Sep 23, 2020 |