Map and set container value overrides will be lost in a cooked build for any Blueprint component that's dynamically instanced in a cooked build if the owning Actor class enables the optimized component instancing data path.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-98002 in the post.
0 |
Component | UE - Gameplay - Blueprint |
---|---|
Target Fix | 4.26 |
Fix Commit | 14285400 |
---|
Created | Sep 1, 2020 |
---|---|
Resolved | Sep 9, 2020 |
Updated | Apr 28, 2021 |