Nanite Meshes aren't visible when using Optimization Viewmodes. This also occurs in the Main Editor viewport as well if the Nanite Asset is dropped in the level and the Optimization Viewmode is set in that viewport.
This includes the following options under the Optimization catergory:
Lightmap Density couldn't be tested due to [Link Removed].
Results: Mesh will not be visible within the viewport
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-98066 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.0-m3 |
Target Fix | 5.0 |
Created | Sep 2, 2020 |
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Resolved | Dec 7, 2021 |
Updated | Jan 26, 2023 |