Description

Nanite Meshes aren't visible when using Optimization Viewmodes. This also occurs in the Main Editor viewport as well if the Nanite Asset is dropped in the level and the Optimization Viewmode is set in that viewport.

This includes the following options under the Optimization catergory:

  • Shader Complexity
  • Shader Complexity & Quads
  • Quad Overview

Lightmap Density couldn't be tested due to [Link Removed].

Steps to Reproduce
  1. Open QAGame in UE5Editor
  2. In Content Browser > Search for BeachBall
  3. Open Beachball in Static Mesh Editor
  4. In Details Panel > Enable Nanite
  5. Click Apply Changes
  6. In SM Editor Viewport > Click Lit
  7. Hover Optimization Viewmodes
  8. Select Shader Complexity

Results: Mesh will not be visible within the viewport

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Fixed
ComponentUE - Graphics Features
Affects Versions5.0-m3
Target Fix5.0
Fix Commit18398840
Main Commit18398992
Release Commit18398840
CreatedSep 2, 2020
ResolvedDec 7, 2021
UpdatedJan 26, 2023
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